Tuesday, October 30, 2012

Sega Genesis Official Seal of Quality - gold version hi-res logo

[caption id="" align="alignnone" width="677"]Sega Genesis Official Seal of Quality - gold version Sega Genesis Official Seal of Quality - gold version[/caption]

Some time ago I was looking for a hi-res version of Sega official seal but I couldn't find one. So I've scanned one of my boxes and applied some corrections, motion blur, resharpened the font and applied new outlines.The result? Judge for yourselves.

Later on I found this entry http://www.playoldgames.net/2008/01/propaganda-genesis-seal-of-quality/ with a hi-res scan of Sega ad which contains beautifully scanned logo. If you do not like my version, here is the second one which I'm not the author of. All I did was cutting it out and repositioned it. I'm sure you can comfortably use either one for your next video game box art project. And if you do, it would be nice to mention either source.

[caption id="attachment_575" align="aligncenter" width="1176"]Sega Genesis Official Seal of Quality Sega Genesis Official Seal of Quality[/caption]

PS - this seal is in such a nice shape, that I actually could retouch it as well. Let me know if you need one?


Sunday, October 28, 2012

SOCOM U.S. Navy SEALs with USB Headset box art scans

[caption id="attachment_558" align="aligncenter" width="800"]SOCOM U.S. Navy SEALs with USB Headset box art SOCOM U.S. Navy SEALs with USB Headset PS2 box art render[/caption]

I was going to scan SOCOM: U.S. Navy SEALs with USB Headset box long time ago, but for some reason never got to it. Over time the box accumulated some dust and started to show some wear & tear on the corners. True, I don't remember the last time I'd played it, but this doesn't mean that I should completely forget about it. This box deserved to be scanned way before it suffers more damage and becomes a fertilizer. So I grabbed it off the shelf and gave this Zipper toy few minutes of my time.
I've scanned all box sides (except bottom, it's too damaged), retouched damaged corners a bit and now it's yours to download in PlayStation 2 box art scan section.


Saturday, October 27, 2012

PlayStation Jampack cover template - Download & Tips

[caption id="attachment_522" align="aligncenter" width="800"]PlayStation Jampack template PlayStation Jampack template[/caption]

After some perturbations with my artwork, layout is finally finished. I went through way too many versions, created way too many files and at the end, decided to go back to original cover, which includes Underground logo. Whoever is responsible for creating this logo should get some kudos. The "U" is just so intricate and creative, that I think Sony should have keep it on its products.

Read before you print & cut.

[caption id="attachment_521" align="aligncenter" width="800"]PlayStation Jampack template Printed & ready to cut![/caption]

Before posting anything, I've made sure that everything fits. And fit it does!

From Captain Obvious:
Paper: glossy photo quality paper is best choice. (I used regular paper just for the purpose of presentation)
Straight edge: a good quality ruler is a must. Better if you have a metal one (it seems I've misplaced mine somewhere).
Cutting tool: an X-acto knife is good. I prefer an OLFA Stainless Steel Slide-Lock Graphics Knife SAC-1. Been using it for ages for various printing projects and other crafts.
Cutting mat: these are extremely helpful and great for other crafts. If you don't have one, try investing. They are not that expensive. I use Darice cutting mat 10x16".

[caption id="attachment_544" align="aligncenter" width="800"]PlayStation Jampack template - bleed area PlayStation Jampack template - bleed area[/caption]

Bleed area/Overprint

When designing your layout, remember that you need your image a bit bigger from the actual cover to get a nice, clean cut.

[caption id="attachment_528" align="aligncenter" width="800"]PlayStation Jampack template - cutting tips PlayStation Jampack template - cutting tips[/caption]


Do not cut all the way through the sheet of paper, as you'll remove the guide lines and will not be able to get dimensions correctly. This is important and will save you a lot of trouble. As you can see, I had printed a blank cover just to make sure all dimensions check out. Once cut, your sheet should look like this:

[caption id="attachment_533" align="aligncenter" width="800"]PlayStation Jampack template - cover cutaway PlayStation Jampack template - cover cutaway[/caption]


Cover needs to be folded in the middle. The best way to get a perfect fold, is to make two short cuts above and below the print area on the dotted line. Same applies to folding the spines.

[caption id="attachment_538" align="aligncenter" width="800"]PlayStation Jampack template - cut mark PlayStation Jampack template - cut mark[/caption]

Next, flip the page face down, place the ruler on cut marks you've just made and score it with something pointy, but not sharp. A thin, dull knife can come in handy. Remember, do it carefully. We want to make a nice crease to get a perfect fold.

[caption id="attachment_542" align="aligncenter" width="800"]PlayStation Jampack template - crease line PlayStation Jampack template - crease line[/caption]

After all said & done, your cover will fit perfectly into your CD jewel case.

So, this is it. Now it's your turn. PlayStation Jampack cover template files can be downloaded here:

[caption id="attachment_547" align="aligncenter" width="800"]PlayStation Jampack template PlayStation Jampack template[/caption]

Front: Jampack booklet

Back: Jampack CD inlay

So, that's all folks. I enjoyed this project and I hope so will you. If you have some questions, suggestions or ideas for other layouts, let me know.

Thursday, October 25, 2012

SUPER NES MOUSE - a Super Nintendo Descriptor

[caption id="" align="alignnone" width="800"]SNES mouse icon SUPER NES MOUSE - an example of Super Nintendo descriptor[/caption]

Icons, or logos placed on video game boxes that describe/inform the player of what the game contains, needs or uses is called a video game descriptor. ESRB logos on boxes are a good example. A game like Mario Paint for SNES uses a mouse & this descriptor can be found on the box.

I was working on restoring some SNES box, don't remember now which one and I did this icon really quick. Colors are not an exact match (I think yellow should be replaced with orange-ish), but this will do.

So boxartisans, I hope this will make your boxes look a bit more professional. If you end up using this image, please be kind & mention me here & there. All I ask for... and that would be just nice.

Wednesday, October 24, 2012

PlayStation Jampack cover project – update 5

[caption id="attachment_494" align="aligncenter" width="1176"]PlayStation Jampack template render PlayStation Jampack template render[/caption]

Enuff already, dood. I'm efen tired at looking at some stupid "update" pics. Just post the damn covers already!

... if this thought came through your mind while visiting this small site, don't worry, I've asked myself the same thing. But the truth is, I have little time in a day do the things I like. So even a simple task like this is a problem for me. Besides, I'd like to do them right.

The back cover now includes properly done spines. As for the back itself, I've added the PS logo on a white background in a left bottom corner, plus legal notice as you find on PS games. This better reflects real covers. I've repositioned everything now to fit the cover area. In a bottom right corner a UPC bar code could be added as well. The ten red dots you see there are bullet points. They can be used to write a game title appropriate to your own demo disk. The three white areas are for placing a screenshot. In a final cover they will be transparent, not white, so a game image could be easily placed behind it.

I'm trying to go for a versatile cover, that could be used pretty much for any PlayStation demo disk. I should have it done by the end of this week if everything goes well.

Tuesday, October 23, 2012

PlayStation Jampack cover project – update 4

[caption id="attachment_486" align="aligncenter" width="800"]PlayStation Jampack front cover template PlayStation Jampack front cover template[/caption]

I'm a master of making simple tasks difficult. I started the whole process backwards as I just realized.

Anywho, my bad & I'm stuck with this project. At some point I just wanted to say screw it, delete it and start all over. Then took half an hour break from computer screen and I feel much better now. Really.
But damage is done. What I mean is that layout of a PS jewel case is a bit different form a sleeve and some proportions went to hell. I'll try to make a back cover inlay next and in meanwhile I'll post something to cheer you up.

... mental note to self: try analyzing the project first, make a plan and then execute.

Monday, October 22, 2012

Sega Genesis Official Seal of Quality - B&W hi-res logo

[caption id="" align="alignnone" width="1500"]Sega Genesis Seal of Quality logo - B&W Sega Genesis Seal of Quality black and white logo[/caption]

I did dis some time ago, but feel like I just need to post it here. This black & white logo comes from older Sega Genesis games. So go on, use it on your next box art project.
BTW Sega, why don't you go back to using this logo? Ah! I forgot, you don't have that kind of thing in your games anymore...

Download hi-res in Video Games Logos section here.

Saturday, October 20, 2012

PlayStation Jampack cover project – update 3

[caption id="attachment_463" align="aligncenter" width="800"]PlayStation Jampack cover - work in progress PlayStation Jampack cover - work in progress[/caption]

This is discouraging. I'm having problems with saving .ai to .psd format. Not enuff virtual memory. What does it mean? It means that I'll have to do lots of workarounds to get it finished, or get my PC running smoothly. Spent few hours on more adjustments and made little progress. Anti aliasing in Illustrator seems to be the culprit of the error. Not being able to enable this feature = pixelated image. And that is bad news.

It's all in the details...

[caption id="attachment_468" align="aligncenter" width="800"]PlayStation Jampack - work in progress PlayStation Jampack - close-up[/caption]

Honestly, this situation frustrates the hell out of me. Got to find a solution soon.

Friday, October 19, 2012

PlayStation Jampack cover project – update 2

[caption id="attachment_443" align="aligncenter" width="800"]PlayStation Jampack cover - work in progress PlayStation Jampack cover - work in progress[/caption]

Quick update on this little project of mine. Cover begins to take shape. I'm aiming to preserve as much detail as I possibly can. Even the "U.S. Postage Paid" is included, but I'm not sure if I got the zip code correct. As you can see, above render of original PlayStation jampack cover still needs some work.

Sure does look simple, right? Wrong.

It took me about three hours to get to this point. I can tell you already, that "2.2" volume number is a pain in the butt. I found some tutorials online, but none of the ones I tried produced desired results. Oh well...

"Quit staring and start playing!" font is completely different, as I wasn't able to find a match. Other text is done in Helvetica font variant. Getting the exact image of Lara Croft took some searching too, but I found it on GiantBomb here. Stainless steel background got it from here.

Be back soon with more.

Thursday, October 18, 2012

PlayStation Jampack cover project - update 1

[caption id="attachment_425" align="aligncenter" width="800"]PS Jampack CD cover template - work in progress PS Jampack CD cover template - work in progress[/caption]

Being influenced by edward_v12 photo stream (lots of photos of PS1 jampacks) and after finishing making PS2 Jampack template I moved onto PlayStation territory. Few posts ago I've redone the Underground logo (don't worry, I'll post soon) and now I had some time to start working on cover for it.

Why? First, because I think no one had done it. Second, I just like color scheme. Third, it's relatively simple to do. So picture above shows a work in progress, one below shows the original scan. I can see already, that making "2.2" will be a small challenge for me. That's because I'm going to try a 3D text. If I fail, I'll be forced to do it by hand. I'd like to find a font as close to the original as possible, this would allow me to change the digits in the future.

[caption id="attachment_429" align="aligncenter" width="800"]PlayStation 2.2 Jampack original cover PlayStation 2.2 Jampack original cover[/caption]

So, I placed image in a working space, drew few lines, added stainless steel background and voilĂ ! Front is ready. In next post I'll move onto sides and back. Will keep you informed about the progress. Once done, the cover will be released.

I do have few loose PS demo disks and this cover would make it a good home for them. If you're in a similar situation and like this project, please stay tuned.

Tuesday, October 16, 2012



I curse thee, for thou art hopeless excel spreadsheets user. After a long day of staring at a PC monitor and crunching digits my mind just stopped responding... Why? Because I did a rather big spreadsheet, made a mistake in the formula... and then couldn't find it. My day was a major pain in the... Blame myself, I do.

So, all I have for you today is this lousy EHRGEIZ logo. Download hirez in Video Game Logos section.

But jut to give you heads up, my next project will involve finishing PlayStation underground logo and PlayStation 1 Jampack 2.2 cover based on photo from edward_v12 on flickr. So, stay tuned!

Monday, October 15, 2012


[caption id="attachment_393" align="aligncenter" width="800"]LIVE IN YOUR WORLD PLAY IN OURS PS2 advert slogan LIVE IN YOUR WORLD. PLAY IN OURS.[/caption]

Remember this slogan? Wahappen? Why Sony "no use, no more"? It reminds me of "Where are they now?" kind of thing. Seems like it ran its course. Too bad, I liked it.

Forgotten or not, logo seems to be misplaced somewhere in the internet nooks & crannies. Fear not! my trusty boxartisans! I just happen to be sitting on this fine piece of advertisement property! Just head over to Video Game Logos section and download.

This is the era of the 5 second attention spans. So are my posts. But renders are better, yes?! :D

Sunday, October 14, 2012

Super Mario Advance sell sheet

[caption id="attachment_383" align="aligncenter" width="782"]Super Mario Advance sell sheet Super Mario Advance sell sheet[/caption]

Here's another nice find. Sell sheets are usually sent to people within industry with brief information about the product. More often then not, they don't get to see the light of day. For some people this might be a small addition to video game collection. Perhaps for some, this is a small piece of history, too. I'm sure that Mario Advance doesn't need any introduction here, but it's nice to see an internal document from Nintendo about it.

This particular Nintendo sell sheet is dated 08/2004 and was sent out to European game distributors. I was able to extract box art and logo from it for future box art projects.

Where to download?

sell sheets - Nintendo Media Kits
box art - Nintendo Game Boy Advance
logo - Video Game logos

Ah yes, I had lots of fun playing these games on SNES and GBA.

Saturday, October 13, 2012

Cartoon Network Punch Time Explosion - Nintendo 3DS full digital box art

Hi there,

[caption id="attachment_365" align="aligncenter" width="800"]Cartoon Network Punch Time Explosion - Nintendo 3DS box render Cartoon Network Punch Time Explosion - Nintendo 3DS box render[/caption]

With this 3DS cover I'm adding a new section in box art directory and for those of you, who would like to design your own cover, you'll find few tips here.

[caption id="attachment_366" align="aligncenter" width="800"]Cartoon Network Punch Time Explosion Nintendo 3DS box render Cartoon Network Punch Time Explosion Nintendo 3DS box render[/caption]

Nintendo 3DS template guidelines:
Cover overall size: 3238x1379px
Front cover: 1548x1379 (including Nintendo 3DS logo overlay)
Back cover: 1548x1379
Spine:x 142x1379
Resolution: 300dpi

When creating a 3DS cover, make sure you are working with 300dpi resolution. Most people ask what is the cover size in pixels. This is a wrong question, as you have to keep in mind, that covers are designed in unit measures (inch, cm) and then translated into pixels, in simple terms.

Here is the cover.

[caption id="" align="alignnone" width="3237"]Cartoon Network Punch Time Explosion Nintendo 3DS cover wrap Cartoon Network Punch Time Explosion Nintendo 3DS cover wrap[/caption]

As always, thank you for visiting and who knows hat you might find here?

Friday, October 12, 2012

PlayStation 2 Jampack template

[caption id="attachment_348" align="aligncenter" width="800"]PlayStation 2 Jampack cover PlayStation 2 Jampack cover[/caption]

With things happening around a house I had little time to fine tune this template, or to add more options. Just added some outlines here and there. Changed the ESRB rating to "RP" to better reflect the original packaging.

[caption id="attachment_349" align="aligncenter" width="800"]PlayStation 2 Jampack cover PlayStation 2 Jampack cover[/caption]

When it comes to UPC code, all you need to do is cover the existing one and print your own. Online Barcode Generator is a free website where you can type in desired bar code and save it in .png, .psd or even .ai format,  which makes it perfect for projects such as this one. Give it a try.

[caption id="attachment_350" align="aligncenter" width="800"]PlayStation 2 Jampack cover PlayStation 2 Jampack cover[/caption]

I mentioned in earlier post, that this is a simple and clean template. No frills. But of course you can add some spice to it by placing your game titles and game screens on. Imagination is your limit. Or, you can just place a volume number on a front cover and spine, and be done with it. One more thing: the SLUS-00000 numbers are missing on a bottom of a spine. Since Sony's version of Helvetica font is not easily available, try using your built-in Tahoma. You will not tell the difference.

Below you can download PS2 Jampack template in two versions:
First - is an exact cover, perfect for online presentation, no overlay

[caption id="" align="alignnone" width="3226"]PlayStation 2 Jampack cover template PlayStation 2 Jampack cover template[/caption]

Second - designed for printing, with overlay and cutting guide lines on each template corner

[caption id="" align="alignnone" width="3508"]PlayStation 2 Jampack with print overlay PlayStation 2 Jampack with print overlay[/caption]

I hope you will find this little project of mine helpful. And if by any chance you end up using it, please let me know, I'd be glad to post some photos of yours. If you run into problems with printing, let me know. Just remember, do not re-size this image, print it 100% and don't use "fit to page" option. You can always drop me a line and I'll try to help.

Have fun and enjoy!

Thursday, October 11, 2012

Go Play City Sports - Nintendo Wii cover

[caption id="" align="alignnone" width="691"]Go Play City Sports Nintendo Wii cover template Go Play City Sports - Nintendo Wii outer wrap inlay[/caption]

This is NOT a scan (nor a scam). Up for upload in Nintendo Wii section is a little cover, not a mainstream game by any chance, Go Play City Sports from Majesco. Many sites which host scans (myself included) host just that, scans. But once in a great while there is a digital file waiting to be found. And this is it. It is a PNG version of an actual Nintendo Wii cover template from Nintendo of America Design Services. Never heard of it? No wonder. Nintendo goes to a great extend to keep their digital files secured, but sometimes with a little knowledge of advance Google search operators, cup of coffee and some spare time you can find some interesting files. This is one of them. A nice 300dpi cover.

Download away!

[caption id="" align="alignnone" width="3225"]Go Play City Sports Go Play City Sports - Nintendo Wii printable box art[/caption]

As for Nintendo of America Design Services I will present a little somethin' somethin' in coming days.

Tuesday, October 9, 2012

PlayStation 2 Exploded View

[caption id="" align="alignnone" width="800"]PlayStation 2 Exploded View PlayStation 2 Exploded View[/caption]

A quick fix for your eyes. Before posting a Jampack cover mentioned in a previous post, just wanted to share with you this awesome PS2 exploded view. I'm a sucker for vector illustration and when it comes to exploded views I tend to be mesmerized by them. Yes, ama geek, did I mention it?

It's hard to choose what to post, as I'm currently sitting on over 40GB of unpublished material. Honestly, I don't know how I'll be able to catch up with everything, considering the fact, that a lot of box art scans & images deserve their own post.

Well, you can't have everything, right?

Monday, October 8, 2012

PlayStation 2 Jampack universal cover template - first look

[caption id="" align="alignnone" width="1487"]PS2 Jampack cover template PS2 Jampack cover template[/caption]

I've made some simple tweaks to the template. Added some outlines, removed oversized "Underground" logo, repositioned PS2 controller, enlarged some fonts, and added "Brought To You by PlayStation Underground" above Jampack logo.

[caption id="" align="alignnone" width="1487"]PlayStation JamPack template PlayStation JamPack template[/caption]

Should I include "Live in your world. Play in ours" slogan somewhere on the front, or is it just right the way it is?

[caption id="" align="alignnone" width="1487"]PS2 Jampack cover template PS2 Jampack cover template[/caption]

On the front of the cover, white circle is left blank intentionally. This is where you would apply your volume number. Same thing goes for the spine.

[caption id="" align="alignnone" width="1487"]PlayStation JamPack cover inaly PlayStation JamPack cover inaly[/caption]

To stay close to the original, I still need to change ESRB rating from "T" to "RP" and still need to apply some tiny corrections.

But that's to come in another cover update. So whaddaya think? Does it look like something that you'd put on your game shelf?

[caption id="" align="alignnone" width="1487"]PlayStation JamPack template cover PlayStation JamPack template cover[/caption]

... a bit cleaner, workspace look...

More to come...

Sunday, October 7, 2012

PlayStation Underground logo

... and something to go along with it...

[caption id="" align="aligncenter" width="416"]PlayStation Underground logo PlayStation Underground logo scan[/caption]

Do you remember PlayStation Underground demos? I do. I still have some of them lying around. I'm a very, very long time Nintendo Power subscriber (I can't believe they are going out of print!) and always wanted to have demos attached. But no. Nintendo-didn't. OPM on the other hand had them! Had them they did. So I became an Official US PlayStation magazine subscriber. For about five years. Then I started to run out of space and had to let it go. Sorry OPM, Nintendo Power had no demos but the choice for me was obvious.

But I digress. Demos. Yes, I happen to catch myself popping some of them into CD tray and play, just for the nostalgia. Too many of them are loose, so I've decided to make a simple PlayStation 2 Jampack DVD cover.

I like working on each project from scratch, and if possible, recreate every possible graphic element of the template. First problem: I couldn't find anywhere a digital, or vector version of "Underground" logo. For professional graphic designers this should be an easy task, but not for me. Illustrator is still a challenge for me. Image below demonstrates how imperfect my design approach is.

But final effect should be much better. Second image shows a preliminary cover design I'm working on. Oh! Don't worry, I will publish it. The only problem I'm having is overall design layout of the inlay. I guess I have to sleep on it.

My goal is to design nice and simple PS2 Jampack cover. If you're into PS2, and would like to place your demo disks in a DVD case, this just might be droid you're looking for. I'm not sure when exactly I'll finish it, but the plan is to finish it within a week.

So stay tuned and let me know if you have any layout ideas.

Saturday, October 6, 2012

Phantasy Star III Generations of Doom - high resolution logo

[caption id="" align="alignnone" width="2690"]Recreating Phantasy Star III Generations of Doom logo in Adobe Illustrator Phantasy Star III Generations of Doom logo[/caption]

Hi there box artists!

I had a busy Friday and just didn't get a chance to post anything. I'll try to post as often as I can, but you know, it's easier said then done.

One of the sites I like to visit often is http://huguesjohnson.com/, which has plenty of hi-res scans. For today's quick project I chose Phantasy Star III Generations of Doom logo. With help of Illustrator I drew the outlines, filled them with color that best resembles the original. I'm sure there is a font type, that could be used, but I just didn't feel like doing extra research. Matching original fonts is always a challenge anyways. I hope that some of you can find my logo useful in recreating video game covers. And if you do, please let me know.

Speaking of Phantasy Star III, you can download my cover repro I did back in December 2006.

[caption id="" align="alignnone" width="2000"] Phantasy Star III Generations of Doom cover repro[/caption]

Wednesday, October 3, 2012

Unreleased Super Mario Bros 3 box shot historical photo

Did you know this version of Super Mario Bros 3 box art even existed? Neither did I!

[caption id="" align="alignnone" width="814"] Super Mario Bros 3 - unreleased/early box artwork[/caption]

[caption id="" align="alignnone" width="814"]SMB3 unreleased video game box art Super Mario Bros 3 - unreleased/early box artwork[/caption]

Playing & collecting video games isn't the only thing that I do. I try to search & read as much about Nintendo's past as possible. Often, I stumble upon things I wasn't expecting to find. This is what makes my hobby even more interesting. The keyword of today's game is: Nintendo Historical Photo.

I grew up on Nintendo NES, SNES & Genesis. I thought I've seen a lot. Boy, I'm I glad I'm wrong.

There ere few different dates on the back of the photo, which make it confusing to put an exact date, but as you can see it was apparently taken in 1991. According to item's original description, the photo is 8x10" and could come from one of the following sources: Chicago Sun-Times, Chicago Daily News, Detroit News, Sport Magazine & others. That's good to know, perhaps I should dig deeper for some Nintendo photos in Chicago.

Having the real thing would be a great addition to my video collection. I wonder if this box still exists today somewhere in the wild...

Perhaps you have a rare photo related to video game industry that hasn't seen a light of day. Wanna share?

Photo source: eBay

Tuesday, October 2, 2012

Oh no! It's a cat on the desk!

[caption id="attachment_247" align="alignleft" width="750"]Cat sitting below pc monitor on computer desk Cat on the desk[/caption]

Just as I was preparing to post another nice cover... this happened. My cat decided to sit'iz ass on my desk.

Yeah, ama cheap shot. Cats. EZ subject. A subject to go "Aaaaawwwww". But hey. I can't help it. I gotta cat. And a white one too. And I effen love it. What's the name of the cat? The name is "cat". Yep. I'm very creative. I know. Don't mention it. What matters is that this cat is cool. One cool laser cat, I tell'ya.

True, the cat can piss me off at times, but hey, it doesn't last longer than a sec.

Monday, October 1, 2012

Mag Force Racing - Sega Dreamcast digital cover

This time it's Dreamcast's turn.

I owned Sega Dreamcast at some point, but later on sold it so I could buy a huge lot of Genesis games. Now don't get me wrong, Sega Dreamcast was a good system, but I grew up on a Nintendo vs Sega scene and just had to stay with 16-bit greatness.

Later on due to some fortunate turn of events, I've won it again on eBay for dirt cheap, but I don't play it. It just reminds of good old days. And it looks great on a shelf too.

Now, why did I title it "digital" cover? Well, because this is NOT a scan. This file is actual TIFF CMYK image format that I found (again...) sitting somewhere within great depths of my PC. The file you're about to download is a PNG RGB format. It is a smaller size file, but I kept the original aspect/pixel ratio.

Now, when you look closer, you'll notice some imperfections in this artwork. For example, on the front cover the letter "g" in a word "Sega" is slightly covered. The designer didn't place layers properly. Now, for some this might be a blemish, for others is a collectors oddity. Oh wait! This is not a final version! How exciting!

Either way you look at it, it is a rare, large front and back Dreamcast box art. Perfect for printing.

[caption id="" align="alignnone" width="1505"]Mag Force Racing box art Mag Force Racing, Sega Dreamcast[/caption]

[caption id="" align="alignnone" width="1622"]Mag Force Racing game cover Mag Force Racing, Sega Dreamcast[/caption]

Thanks for stopping by and go ahead and download. Questions? Feel free to comment.